How can I make a throwing mechanic without using physics?

I’m gonna mark this as the solution but I wanted to update you on my progress. I ended up changing all of the pick-up, drop, aim and throw code back to the player instead of the object itself so that pressing the button does the thing rather than call the function from the object and it fixed the issue I was having with interacting with multiple objects in the level.
I really can’t thank you enough for the help :grin:

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