But i cant spawn the traps now im missing something. I see the preview ghost mesh of the trap but it does not spawn the trap when i press left mouse button. so i need to reparent something and the collsion setting ?
is too complicated i cant do it the traps are solo blueprint but all are in the data base. What will this do if i create new actor then i need to reparent all single blueprints from each trap to here or what do you mean ? then i will be able to change the “class filter” to this new BP_BaseTrap insted of the BP_BuildFloorTraps - will this fix the issue then if i make this changes ?
What is left is the “Class Filter” which is set to BP_Floor traps - is this not working or why i need to reparent it to a new one ? I can change the traps with mouse wheel up or down right now with this settings but i cant place / spawn trap on the floor as it is now only cycle between them and see the preview of them.. So do i need to apply the collision on the object channel
Or am i missing the step where you say i need to reparent the BP_BuildFloorTraps ? I am asking because it seems that the Class "BP_BuildFloorTraps is working i can switch between the traps with mouse wheel up/down..
I Just reparent it as you say exactly. changed the class to the new “BP_BaseTrap” But nothing changed. I can’t spawn the traps on the floor as it is with these new changes.
So what are the exact last steps requiered i need to do to make this working ? I really don’t want to waste another week or longer only on this 1 problem but i will as it seems till i finally can find a solution to this. I did everything you say so far. i reparent it and reset the class in the blueprint according. i remake the blueprint with the function which is set to “pure” can build to “private”… rest you see it on the screenshots - all as you showed me- so how to finish this ?