You can place a new camera that’s fixed to the NPC’s head bone, making it move and rotate depending on where it’s looking at. Then you can use the “Set Active” node to determine which cameras will be valid once you trigger the camera switch.
You can place a new camera that’s fixed to the NPC’s head bone, making it move and rotate depending on where it’s looking at. Then you can use the “Set Active” node to determine which cameras will be valid once you trigger the camera switch.