How can I make a Key Press Event happen in code?

Alright guys I found a way to do it :

I enable the Tick function :
Tick(float DeltaTime)
{
Super::Tick(DeltaTime);

if (!bCanTick)
	return;

if (currentPlayerController != NULL)
{
	if (currentPlayerController->WasInputKeyJustPressed(EKeys::E))
	{
		PickupOnUse();
	}
}

}

the boolean bCanTick is set to true when the player begin overlap and false when it ends.

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