How can I make a Key Press Event happen in code?

Hi Chris, Thank you for your quick answer.

This is not what i’m trying to do.

Basically I used this with Blueprint and what I want to do is implement the “OnKeyPressed” in my current Actor.

This way after the
ReceiveActorBeginOverlap(class AActor* Other)

I enable the EnableInput(MyPC);

And then I want to do the same thing as I do with Blueprint : KeyEvent : E but through script