Maybe I dont have the correct definition of free look, but checking “use pawn control rotation” still keeps the camera in one fixed place behind the car, only the car can freely rotate now.
So in order to be able to rotate the camera around the car, should I duplicate all the blueprints you posted for the resetcamera view? I see there are Camera yaw & pitch axis mappings, so I guess that is what I’m looking for?
I havent used blueprints much I’m mainly a modeler/texture artist, I guess this is a good time to learn,
Unless possibly you could share your blueprints / project for this?
Have they implemented that where you can share and copy paste blueprints with others easily like you can do with code yet?
If not, thank you very much for the answer either way!