I downloaded the 4.6 preview from the launcher and made a new vehicle project but it still seems pretty bad when coming off of a jump, the floor of the car is still behaving like a magnet where its not rolling around a point from the middle of the center of mass of the whole car in the air, it still rolls based off a point of the floor of the car
Or is it fixed in a newer version thats not in the launcher and I have to manually get it off github?
I noticed the center of mass values have been enabled though so I can change the xyz values but I’m not sure if that helps, I tried putting in different values for each axis but it doesnt seem to change how the rolls when coming off of a ramp in the air it still seems to be rotating around the floor of the car and not around the center
Unless there are specific values I should try for the com offset?
Have you guys checked out Edys vehicle physics for unity? It has amazing car physics, try the sedan out and jump off a ramp, but yet it says it uses physx as well so physx cant be the thing holding this quality back for ue4 right?