How can i make a floating health bar on enemy?

I’m feeling ever more like there’s some deep layer that I’ve not got my head around here, so I’ll give this a go:

  • A Widget Class is simply a type of blueprint that Epic have set up with a few default properties that allow it to be used a certain way.
  • A Widget Component class is a version of that class with a distinct set of variables and items within it (such as my AIHealthWidgetHUD1, which has blueprint nodes and textures, etc. in it… Maybe?)
  • An Actor is an blueprint that has a collection of objects inside it (e.g. meshes, nodes, lights, etc.)
  • An Actor Component would be, for example, one of the lights inside the Actor blueprint?

I’m not sure which ‘GetWidget’ node you mean, so I’ve screenshot my options. This might be where some of the problems began, because I’m uncertain which of these is the right one.

Thanks again for helping with this. It feels like if I can get this straight in my head then a huge bunch of UE4 is going to be a lot easier to work with!

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