How can I make a fireball attack with 4 elements?

So I got the particle system “spawner” attached to the dragon skeleton and when enabled it will fire once since it only spawns a one shot system I think. Not really sure but if that won’t do the one fireball then that’s fine I can just put the system itself there.

I added a “start fire” notify to the shoot fireball animation. Not sure if that’s what you meant by event tag, but if so that’s on it now.

Third one I don’t really understand. How do I make it listen for that animation event? Also wouldn’t I have to call the animation via the anim BP by a boolean for “Is fireball Attacking?” type thing? (totally just read that in step 5 haha, nvm on this bit, in terms of the anim bp part)

I know how to do the binding RMB to attack and setting the “is fireball attacking” to true on there though. I just don’t fully understand step 3. So basically just step 3 and 6 confuse me. The rest I think I got down.