How can I make a camera follow an ACTOR and NOT a character?

Hi,

One way to follow an actor in the scene:
use the Find Look at Rotation. It needs only two locations: the Camera Actor’s location and the other ACTOR’s location, which actor can be anything in the scene I think.
With this rotator you just set the Camera Actors rotation at every Tick with Set Actor Rotation node.

You can replace the StaticMeshActor’s reference node with a Variable type of Actor Reference, what can be reference to a scene object. So you can set the variable whenever you want.


I just used a cube what represents the camera in gameplay (Camera Actor’s is not visible in game). I linked this cube to the Camera Actor.
Look at Target was a StaticMeshActor in the FirstPersonExample Template. I was shooting the cube, it was falling down while the camera was following. After 5 seconds delay I changed the variable to the FPS Character, and the camera looked at me.