Like this:
Not sure what you’re trying to do here:
If Jump_B
is a button and Milo
is a character, you’re telling the editor to treat the button as if was a character. That will not work. If you want to access a possessed character:
Like this:
Not sure what you’re trying to do here:
If Jump_B
is a button and Milo
is a character, you’re telling the editor to treat the button as if was a character. That will not work. If you want to access a possessed character: