How can I make a bouncing ball sound effect?

Hi Erasio thanks for getting back to me. 't worry about explaining it as simply as you can. If it helps me get the result I’m looking for then I’m happy.

You mention "The boolean that you wanna feed into your branch is the result of a test with your vector length from the normal impulse. " but right now I’m getting no feedback from vector length it just creates a long list of the word hello. Also what boolean are you referring to? I think there is no way to be able to explain the difference in knowledge between us.

I think I’m going to have to give you an example of what I mean. Say I wanted to understand how to turn on the Physics on a ball. If someone said to me

“You need to set it up so your main actor can control the input of the ball then setup a main event to turn that on or off”

That wouldn’t help me. I wouldn’t know where to start. However if someone said

You need to create an actor BP put the ball in a static mesh in the BP Turn off physics, then in this BP from an “event begin play” drag off and set an “enable input”. From the “player controller” in this enable input drag off “get player controller” This will allow you to control the ball. Then in the same BP create a key event choose the keyboard “Z” key then from that drag off and set a “Set simulate Physics” node and the ball should already be attached.

Do you understand what I mean because I have never done anything remotely like what you are explaining I 't have a clue where to go from here. What I need to be able to fix this problem is either explain each step in detail or if you can show me an example BP so I know what to create.

Thanks again for your time and sorry again about getting testy earlier. Its so frustrating that for the last 4 days I’m working on a problem that should only take a few minutes to fix when I know what to do.