How can I limit pitch rotation through Blueprints?

Hey these are very useful infos! thanks for sharing!

I’m working on a 2.5D scroller and trying to implement this BP above…basically I need to be able to rotate the camera around, WITHOUT affecting the position of the pawn (which should move only left-right-back-forward but without changing the frontal pov). So far I got this:

and have the feeling the 2 things highlighted in red should be replaced with something related to camera? anyone have an idea about how to do this? cheers