How can I launch a pawn in a direction in the behavior tree?

The problem is I don’t want to cast it to a specific actor for that specific behavior tree, I want the behavior tree to be flexible because I’m going to have multiple actors using this behavior tree, because my game has different types of slime (green slime, water slime, fire slime, etc).
Also, how do I make it bounce? I’m asking because I literally have no idea how to make the slime move in an arc, I need more information because I’m struggling with this.