How can I keep Audio from losing focus when not in Editor?

If anyone is still wondering, I figured it out!

The engine automatically mutes itself whenever the window is not focused.

In WindowsPlatformMisc.cpp:

// if its our window, allow sound, otherwise silence it
GVolumeMultiplier = HasFocus ? 1.0f : 0.0f;

All I did was comment out that line and viola- it works!