Just use a capsule. I’m not really sure where your problem is as getting a player to walk into a trigger zone to produce an output is rather straightforward. You can try custom rather than overlap all and checkbox everything. There’s also the possibility that your animation is constantly starting from frame one while overlapping so it appears it though it’s not running. Try adding a boolean variable after play animation, and then before play animation, put a branch to check that condition. That way you can ensure it plays once upon overlap rather than potentially starting from frame 1 over and over again.