If you take a look at third person blueprint example you will see 3 commented sections, gamepad inputs, mouse inputs and movement (Something like that).
If you take out mouse inputs you will have a static camera that should follow your pawn.
Now logic is that your character will move towards where you camera is pointing, if your camera is static then that won’t work; If you take out logic for calculating forward vector then it should solve it.
Decipher projects, content examples ‘Blueprint inputs’ and just play with nodes in general with trial and error.