How can I get this Cylinder to snake along this spline path.... looking for help or a tutorial

Reading the rest of the discussion…

a shader would probably be better at this.
at least to adjust the spline.
Since moving along stops the deformation from taking place.

Would probably be a lot easier to sample the mesh more often / keep it shorter.
Tile several components instead of just 1.

Then it can’t get wonky because it works just the same as the single piece does.
but it can bend multiple times…

And yea I did mean 2 points I guess, but its really 1 point and a point 100 units ahead. Which if you actualy want the “end” you should replace by the extent of the snake mesh

Hey , i am new to unreal engine , and i want this same animation on the chinese dragon model , i have rigged that and applied the control rig to but now how to make that it follow the spline path like the video you showed , the phots you shared i am not very clearly getting how to implement that , can you please help me