Thx for the input.
The problem that i have tough is i’m creating a skill where all my enemies will be frozen. To make that do i really need to drag the mesh of any single enemy ? I plan to have at least 20+ enemies in my game more likely 30.. So how could i do that all 1 by 1 ? Or can this works as an array somehow to get the mesh information of each of them.. I have 1 freezing material which can be used on all meshes so is universal freezing material. I changed yestarday the static mesh on the array with character object reference and looks like i could plug that into to the mesh next but it has no effect and does not freeze the enemies meshes. It must be wrong then..
Here is how the skill looks like when i change the get all actors of class and choose a single enemy with just get actor of class and plug his mesh to it..
Result
https://streamable.com/mh48lh
When i plug back the array the skill gets triggered but it has no information that the mesh of them should freeze.