Hi, Thanks for the help. I tried what you said - at least I think I’m understanding the use of these nodes more now. Unfortunately the method you explained produces the results on the bottom of the attached image. I tried it first without multiplying the Vector * -1 but both ways point the capsule upvector in wrong directions. This got me thinking and I tried the way at the top. This is very close but produces odd behavior. The trouble I’m running into now is that because the this is updated every frame somehow, this rotation slightly skews the characters forward vector. So when I run forward it’s actually slightly to the left, just a hair. So I would eventually run in a circle ( a very large circle). The other problem I’m having is I can’t get any influence from the mouse in. Basically doing this rotation locks me out from adding in additional rotation - Like from the Mouse Turn Input Axis, Ideally this would allow me to influence the “Yaw” of the character.