how can i get rotation between two vectors using only two axis?

I find myself searching for questions around a key concept in my game and I’m very close to having a workable solution. I’ve gone in and programmed since tweaks to the gravity, and velocity usages in the character movement component and the tweaks are working but I need my control rotation to update so I can use the capsules up, forward, right vectors. So In short , bump. Please help :slight_smile: