How can I get components declared in C++ to show up in components tab in BP editor?

As AnXgotta already mentioned, it seems to be a bug and some people have it.
Workaround: Try recreating your blueprint which inherits from your class and everything should be fine

I filled a bug report New components are added to "Defaults" instead of "Components" - Programming & Scripting - Unreal Engine Forums referencing your question. Hope it gets fixed soon…