Thanks for helping me out I really appreciate you taking the time. I just tried to as you said but I still need either the class name or the blueprint name for my blueprint to work. The way above puts me still getting just the actors name not the class. any more ideas? How I have it currently setup is if I know the class of the spawned blueprint actor I can use that class to run through each data table I have e.g. weapons, ammo, projectiles, food, etc. If the row name (I made all my row names the name of the class/blueprint) matches great then pull data, if no row found it will jump to check the next data table and so on. I thought the way I’m using works pretty slick so far… I’m packaging my project right now to see if my setup will still work or be broken. If my way works then I guess I’ll just roll with it unless I find a better easier way to do the same thing. Thanks
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