How can I get a 3d object to always face player/camera?

This solution was used for a 3rd person character. The function is called on tick. my character is moving (get Not sure how readable the pic is, but the important node in this solution is ‘get unit direction vector’. It takes two objects and finds the direction from one to the other. I used the camera and the flipbook here and only used the Z value when setting the new rotation (the other two make the flipbook spin as I move the camera around).

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