Maybe you should try to use the
function: AddWorldRotation(FRotator
r); Withr.X = Xrotation * DetaTime / TimeOfAnimation r.Y = Yrotation * DetaTime / TimeOfAnimation r.Z = Zrotation * DetaTime / TimeOfAnimation
Thank you very much, you are amazing! It works now, also I didn’t notice the AddRotation was per frame, (I thought per tick means per second not per frame, I’m kinda new to BP) And with the recomendation I did some changes so here is the final result.