Hi
did that work for you? I tried that on a Mac using Xcode and it was ignoed using Unreal 4.4.
It seems that if you build for Mac and iOS that its hardcoded to have --no-exceptions as compiler flag. I tried to modify this in UnrealEngine/Engine/Source/Programs/UnrealBuildTool/IOS/IOSToolChain.cs
and compiled UnrealEditor using XCode. This solved the compiler errors so far but the Xcode project file generation did not work that well and created a project with 26 targets which comiles insanly slow.
It would be great if the build tool chain would respect the mentioned config. params so there wouldn’t be a reason to compile unreal editor on your own.
Has anybody experiences with this issue?
thanks
ciao