How can I do this UMG animation?

Thank you for the responses! Really unfortunate that we can’t just modify the animation object itself, seems like a really common thing that many people would want to do.

Please correct me if I am wrong but for solution 1 since we are using a lerp we would lose any sort of curve that the original animation had right? Like we would be linearly interpolating between the two position values instead of the curve that I set up in the animation? I wanted a “ease in, ease out, curve” not linear to make it look more natural.

Same thing for solution 3 right?

I suppose though I could probably create a float curve and sample it myself for either solution 1 or 3?

Cheers!