How can I do it to move the pawn backward?

Instead of Value Type being a Digital (bool), set it to Axis1D(float) (1st pic). So your 2nd pic would then send 1 for Up and a negated 1 for Down.

The next time the player presses the key, the actor will move another 50 units.

Not sure if that’s the part of the ask, but that’d be:

IA's Started -> isTimelinePlaying -> False -> Play Timeline from Start

There’s probably 10 different ways of doing it, though - Lerp, Tick interpolate, Timers. If it’s supposed to be a precise 50uus increments, I’d avoid navmesh. A timeline would be the most consistent, easy to use and still quite flexible.

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