How can I do a line trace and only check against a specific instance of an object?

use a multi-line trace with a for each loop, and check each actor with an ActorHasTag node.

https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/index.html#multilinetrace
https://answers.unrealengine.com/questions/24582/how-to-tag-playerenemybullet.html