Have you tried using Draw Texture Simple? Draw Texture is more complex, but gives you more control.
Draw Texture Simple
simply needs the Texture, X & Y location provided by the Setup Above.Draw Texture
needs the Texture, X & Y, Screen W & Screen H sets Width & Height, Texture U & V can be ignored, but this moves Top Left origin in UV Space, Texture UWidth & VHeight are the scale in relation to the Width & Height, Set these to 1 usually, Blend Mode can be changed to what you desire.Draw Texture Explained
To further elaborate the uses for Draw Texture. Texture U & V allow setting the Top Left Draw Point of Texture. So if you were using a sprite sheet or any texture with multiple Images. You would set this to start in a position within the texture, then set the Screen W & H to draw the size of the image within that area. UWidth & VHeight could be used to Tile the texture. This tells the texture spaces within the UV. Does it have 1, 2, or 3 spaces? Setting it to 2 / 2 will have the texture repeat 4 times within the given Width & Height aka UV Space. 2 / 1 will print 2, but stretch it horizontally to fill the UV Space.