I am very new to unreal engine, but i am pretty good at modeling. I use blender for it.
So my problem is this: I am trying to make my first FPS game, supposed to be tactical (like rainbow six series and armas etc…) that uses true first person instead of traditional representations. This would mean that everyone else sees exactly the same animations that you see in your first person view.
I tried to google about these questions, but came up short.
The first and the most important question, if you don’t want to answer other questions, just answer this!: How can i create multiple animations for the same character model, that uses different weapon models? Meaning that i could use the exact same character mesh for pistol animations (walk run idle reload crouch shoot ETC…) and also for assault rifle animations. I haven really figured out any way. The first person template uses hands and the gun as the same mesh, so its no help! This would mean that i could pick up a pistol from the ground and the character would immediately know what to do.
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If i use true first person, will it mean that my weapon would “sink” into a wall if i came too close. Or is it possible to use some kind of x-ray feature for the first person view, so any mesh never intersects with the world meshes?
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Can i hide the head for only the player character, so other would still see it. Would be easier to position the camera.
and the last and the least question: should i use traditional fps representations instead?
Thank you thank you if anyone would spend their time adressing my problems!!! <3
Off topic: here’s my g36c model that i made today.