ahh i didnt notice your function Add buff to slot had Texture2d as input.
You can try to switch it to an Image/Widget Object Reference.
The param input in the slate Image is of type Object so it can accept anything (like texture 2d, material etc…)
ahh i didnt notice your function Add buff to slot had Texture2d as input.
You can try to switch it to an Image/Widget Object Reference.
The param input in the slate Image is of type Object so it can accept anything (like texture 2d, material etc…)