How can I create an array of heightmaps and randomize their rotation and position in the world to create a randomized landscape?

You have been really helpful.

How can I create a reference in a BP of a landscape that I have made in the editor?

I now have Landscape1 and Landscape2 in the world outline.

I dont understand how to point a Landscape variable at them in order to manipulate them from inside a blueprint.

This is where i get lost : “then save them as landscapes, reference them inside the BP,”

Thanks again for your time

edit: I have finally figured out the correct google terms to land this page:

By selecting the landscape in the editor and then inside the Level BP I could “create a reference to” the landscape I had selected. It felt kind of clunky and i feel like theres an easier way to do that but progress is progress.