So in the level blueprint, an event on begin play. Which sets the playertransform, if there is one? Event BeginPLay - Branch - is there a save for this level? - true → playertransform - false → nothing. just start the level?
So in the level blueprint, an event on begin play. Which sets the playertransform, if there is one? Event BeginPLay - Branch - is there a save for this level? - true → playertransform - false → nothing. just start the level?