wiki:
FVector SpawnVector;
SpawnVector.X = FMath::FRandRange(0, 100);
SpawnVector.Y = FMath::FRandRange(0, 100);
SpawnVector.Z = FMath::FRandRange(0, 100);
wiki:
FVector SpawnVector;
SpawnVector.X = FMath::FRandRange(0, 100);
SpawnVector.Y = FMath::FRandRange(0, 100);
SpawnVector.Z = FMath::FRandRange(0, 100);