How can I create a player character whose movement is based on events?

This was really helpful thanks. But the game I am working on has corners. How to I align the player to the same location when turning 90 degrees?Hopefully this makes sense.

Hey all :slight_smile: There’s an endless runner series on youtube now, , but in case you didn’t want to watch the videos you can make the character run forwards forever by attaching the ‘event tick’ node to the higher ‘add movement input’ node in the 3rd person character blueprint.

Just to make things extra hard… What if we wanted to say, “toggle” consistant forward movement on the fly? Obviously an event tick wouldn’t quite cut it. If you need an example, I’m referring quite blankly to games like Fallout 3/4 and skyrim where you can toggle forward walking so you don’t always have to hold the W key.