Hello everyone,
We have been investigating some scenarios in which rotations aren’t working as expected with blueprints, but don’t have an ETA for a fix, unfortunately.
One blueprint setup we have been able to use to create a day/night cycle is using a Timeline that modifies your directional light’s rotation with a Set Actor Rotation node. You can setup a float in your timeline that goes from 0 to 360 (or 0 to -360, depending on which axis you’re rotating around) and control how quickly it does that rotation within the timeline itself. If you would like an example of what that would look like in a blueprint, let me know and I’ll provide a screenshot.