How can I check if something is STILL WITHIN a trigger volume?

I was having a similar problem because I was spawning characters within the trigger, and needed to know if anything was overlapping it or not.

I figured out a pretty simple solution to my problem at least:

  • Set up an Int value 0
  • OnActorBeginOverlap add 1 to it
  • OnActorEndOverlap subtract 1 from it

If the int == 0, you know there is nothing overlapping the trigger