How can I check if an objective_device still exists?

No crashes, it seems to give the same transform translation as it did before the guards destroyed it.

I have a weird workaround where I attach a prop, using the Parent Actor to Attach To, to the objective device. When the objective device is gone the child is destroyed too. Then I poll the prop using not IsValid and when it is true, then I can tell the objective device was destroyed.

I get the feeling there is something simpler.

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