My favorite hit event below, from Actor.h:
#.h
virtual void ReceiveHit(class UPrimitiveComponent* MyComp, class AActor* Other, class UPrimitiveComponent* OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, const FHitResult& Hit) OVERRIDE;
#.cpp
void AVictoryWall::ReceiveHit(
class UPrimitiveComponent* MyComp,
class AActor* Other,
class UPrimitiveComponent* OtherComp,
bool bSelfMoved,
FVector HitLocation,
FVector HitNormal,
FVector NormalImpulse,
const FHitResult& Hit
)
{
//The best Hit event I’ve found in UE4
//Tells you everything! Works with Simulating Physics and PHat assets!
}