Hey @Gordyne!
I can kind see what you mean with that number of nodes. You can try using multiple animation blueprints, or animation overrides. Here is the documentation of overrides:
I hope the above leads you to the solution you are looking for!
Hey @Gordyne!
I can kind see what you mean with that number of nodes. You can try using multiple animation blueprints, or animation overrides. Here is the documentation of overrides:
I hope the above leads you to the solution you are looking for!