How can I call a camera from one blueprint to another?

You can try the unpossess node!

Then use the possess node to reattach the player controller.

You may need to move the possess and unpossess nodes to the gameMode! That way you can stop any inputs from going through- since you’re not using these inputs to control the player, but the game itself.

Hope that gets you where you’re needing to go, let us know if you get stuck!