How can I blend a dust texture with a mesh material in the z-axis only?

Hi All,

I am trying to add a dust texture effect to static meshes in the Material Editor by having it only apply in the z-axis.

I assume this is the same principle as adding snow to on an object regardless of its rotation.

The difference is the dust must blend with the underlying texture.

Any help is greatly appreciated.

Cheers,
Rob

Hey Brucey540,

Have you looked into Layered Materials yet? There’s a good tutorial here:

The link doesn’t seem to have any info on it. My main question is about only having a texture show on the z-axis of a mesh. Similar to if it was projected downwards or how now only covers the top of an object. Cheers

Hey Brucey540 -

Sorry for that. It was a link issue. This tutorial will answer your question, it is specific to snow but will work for dust as well.

https://wiki.unrealengine.com/Creating_Layered_Materials_(Tutorial)

Thank You and let us know if you have any questions.

Eric Ketchum

Thanks Eric!
will post results soon :slight_smile:

Dust Texture

here you find collection of dust texture
Dust Texture