How can I assign / manipulate actors data at runtime?

I’ve been looking at the plugins which will send this data to a CSV file. It all needs to be saved and send to a server where the CSV is incorporated into the database and that will be used for new instances of the game with these premade NPC’s based on the users creations.

Experimental for sure but it sounds cool.

I will give your solution a try and see if I can manage to get it working.

Otherwise how about the other way around?

If I have the form first, fill it out which then saves it as a data asset/ data table or something and the NPC which is spawned after confirmation takes on the properties of this data?

edit: Also you are blazing fast at prepping these blueprint screenshots. You’re brilliant