How can I always render a mesh on top of all other meshes?

Thank you for the information, and great shader! I’ve seen a bunch of shaders using the post process and stencils. However, all of the examples that I’ve seen function as a “highlighting” element with a solid color (similar to your shader). Instead of a solid color, I’m looking to display the original material that is applied to the mesh. Do you believe that this is possible to do?