How can I allow building on top of a custom cube in UEFN?

Hello again,

Thank you for the suggestion!

You suggested that using the “Building Static Geo” template would allow the creation of a floating cube that supports building on top — even when the mesh isn’t perfectly aligned with the structural grid. It was mentioned that this worked in version 34.30, which appears to be the same as mine: Version 5.6.0-41387772+++Fortnite+Release-34.30.

However, I’d like to point out that this class does not appear in my version of UEFN. I’ve searched for terms like “Geo,” “Static,” “Building,” and “Construction” when creating a new Blueprint, but the only relevant classes I find are:

  • BuildingProp
  • BuildingSMActor
  • BuildingFloor
  • and a few others like BuildingWall or BuildingRoof

Do you know if there’s an official support channel for UEFN? I’m starting to believe this might be a bug, because I’ve noticed that before forcing changes, the object allows building on top — but after applying changes or restarting the editor, that behavior is lost, even without modifying anything else.

Thanks again for your help and your time.