Hello again,
Thank you for the suggestion!
You suggested that using the “Building Static Geo” template would allow the creation of a floating cube that supports building on top — even when the mesh isn’t perfectly aligned with the structural grid. It was mentioned that this worked in version 34.30, which appears to be the same as mine: Version 5.6.0-41387772+++Fortnite+Release-34.30.
However, I’d like to point out that this class does not appear in my version of UEFN. I’ve searched for terms like “Geo,” “Static,” “Building,” and “Construction” when creating a new Blueprint, but the only relevant classes I find are:
BuildingProp
BuildingSMActor
BuildingFloor
- and a few others like
BuildingWall
orBuildingRoof
Do you know if there’s an official support channel for UEFN? I’m starting to believe this might be a bug, because I’ve noticed that before forcing changes, the object allows building on top — but after applying changes or restarting the editor, that behavior is lost, even without modifying anything else.
Thanks again for your help and your time.