I’m trying to create a solid surface using a Blueprint with a cube mesh (StaticMeshComponent), and I want players to be able to build on top of it (floors, ramps, etc.) in the traditional Fortnite style.
I’ve already aligned it perfectly with the grid.
Collision is set to BlockAll, with physics disabled.
The cube is touching the ground.
The game recognizes the cube as a physical surface (you can walk on it), but the building system doesn’t “snap” pieces onto it.
I also tried creating a GameFeatureData and activating features like Creative_BuildingCore, but my project doesn’t seem to list any available Game Features.
Is there any way to make Fortnite recognize a custom cube as a valid surface for building?
Or is it mandatory to use the “Custom Building Piece” device?
Thanks in advance!