Hello Rise,
Please try the following steps.
- Create a box via modeling mode in UEFN.
- Added Simple collision; note that these are the default collision presets.
- Create a Blueprint class based on Building Prop from the common section.
- Assign our new box as the static mesh for the blueprint
- In our blueprint class, set “Is Player Buildable” to True
- Set “Structurally Support Overlapping Actors” to True
- Set “Do Not Block Building” to True
- Now place your new Blueprint in the level.
- Now test
Please try the following steps and see if that helps.
Thanks