How can i add range attacking to my behavior tree?

Ok i solved the issues. First, The condition check i had was a made function instead of the override function, so thats why the condition wasnt being ran correctly

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Second, The observer abort for the melee condition was set to none but set for both on the ranged

This is the final result i got which is what i was sorta looking for

Congrats on getting it working. Don’t forget to telegraph your enemy moves & attacks in your final game :slight_smile:

Hi,could you send this file again, the file does not exist. It’ll save my game, would Be Highly Appreciated

Sorry I can’t keep the files up indefinitely as google has size limits to uploads. Sooner or later I run out of space and have to rotate out larger projects.

Wow, awsome,THX :heart_eyes: