Hi guys!
I want to be able to drop actors into the scene from the content browser and automatically place them above the ground with an offset in the Z axis, just like how the default lights from the engine are placed in the Editor Viewport - you drag and drop one of them from the Place Actors tab and it automatically locates itself 50~ units above the ground where the mouse is hovering.
How can I add that offset to a custom actor/class in C++?
Thanks!